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Metro Exodus: From Tunnels to Freedom | La Ross and Son

Metro Exodus, Metro 2033, Metro Last Light – completed all parts, and ended with Exodus. It’s been literally a couple of days since completion. I’m still getting ready to go through the expansions about Sam and the colonels. Today I would like to discuss the interesting points of the original part, tell you, as usual, about the pros and cons. This time I’ve collected a decent list of all sorts of jokes, which lies in my notes and is waiting for me to reveal it in more detail.

Immersiveness

I came across several articles or https://tiptopbingocasino.co.uk/mobile-app/ videos where they said that “Metro” is one of the most immersive games. That is, you are immersed in the game as much as possible, nothing distracts you, there are no menus with crafting, no separate windows with a map. Everything is in your game and connected to each other. For crafting we use a backpack, and for a map we use a real notebook with a map. And I agree that immersion is a truly wild pleasure, but questions appear on the map, and they spoil the immersion and the thrill of the location a little, and you walk around and feel a little stifled. About this below.

So, if you approach from afar, the first location is Volga. Crazy cool, there are a lot of interesting questions there. Perhaps first impressions played a role, since I’m not familiar with the game yet. On the Volga it was incredibly interesting for me to walk and explore, even to those places where it was too early in the plot. And this seemed a little strange to me, because why give me access to where it’s too early. There have been situations, for example, that you see an open door, and there is a whole location there, and after a while you realize that you came here a little early. Then the question is: why give access here?? Yes, maybe many players don’t like to study locations like me. But I’m interested in looking for something in games like this.

This problem manifested itself most of all in the Caspian Sea. And for me, the Caspian seemed the most stuffy place. The first locks with questions are interesting, since they are new to me. You loot all sorts of funny things, like a guitar and a little bear. And it’s quite interesting to look for, it adds some interest. But in the Caspian Sea there is just an insane number of places with some kind of monster holes. Few bandits, a lot of slaves. To be honest, it seemed a little boring. For me, the first location was, perhaps, better designed. If you think about it, meetings with bandits and ordinary residents are much more interesting than with monsters, slaves or oil workers. Yes, in the third or fourth location they give us pioneers and pirates, but everything there seems to be a corridor, and you quickly run through everything. Although Google says that this location is open. But then again, maybe I just missed something somewhere, and everything turned out that way. Although I tried to watch and study everything. There is also a topic with binoculars, they are kind of broken. That is, when you point at an important place in the game, they give you a sound, like a click, so that you stop there and focus, then he will mark it and make a question on the map. Cool, yes, but at some moments there is sound, but no tag. And this is in those places where it’s too early for you, as I understand it. That is, a flaw. Maybe a bug, I don’t know.

I would like to talk separately about each location. There are 5 of them in the game. Two of which are bellhops, as the Internet says. But I would say 3 bellhops.

The very first locations are incredibly atmospheric. There is some piece of the past parts of the metro games, we will even visit there at the very beginning of the game. The same Volga is incredibly interesting, everything is interesting to study, as I said above. Lots of cool moments. You collect equipment, find some improvements for devices that really make the game easier in some difficult places. Yes, you don’t use some of them, but they are still important.

Then we move to Yamantau. I really liked this location too. The characters were traveling towards some goal all this time, but everything turned out to be very unexpected. This location is a corridor, but it’s interesting to go through, and it’s even right to give relief after a large open location. That is, everything is fine here.

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