Well, boyan, of course… but thanks, whoever hasn’t seen it will smile.
By the way, here are a couple of interesting facts, although a little off topic (why create a blog) (some of it is complete nonsense):
In the game you can see the books "D. Glukhovsky. Metro 2033" and corresponding posters.
The game’s voice acting was done by the same cast as the S series.T.A.L.K.E.R.
In Chapter 6 "D-6", near the huge monitors on which rocket launchers are shown, there lies a shoe with a plant inside, sandwiched between two stones, in the manner of the cartoon "Wall-e"
After the release of Ulman and his friend Artem from fascist captivity, in one of the rooms you can find a skeleton, next to which lie broken glasses and a crowbar. This is probably Gordon Freeman from Half Life.
Some glowing mushrooms, for example, those found in the tunnel during the transition from Khan to Turgenevskaya, are very reminiscent of a man’s reproductive organ.
The EMA-502 metro cars found in the game have never been used in the Moscow Metro.
The watch on Artyom’s hand shows the time set on the computer.
Artyom has two books: Dark Tunnels. The first one is with his stepfather in his office, and the second one is with his friend at VDNH. He sits in front of the armory with a book in his hands.
The monsters in the game are taken from two books, only renamed.
At the end of the VDNH mission, the handcar has a trailer, but in the Pursuit mission it doesn’t.
In the Rizhskaya mission you can meet a girl of easy virtue, but if you give her ammo-money and go to her room, then she and her friend will rob you.
If at Sukharevskaya station you bypass the posts along the left tunnel to the barricades and stand behind the bandit, then Khan from Helsing will kill him. You can hear a characteristic sound.
In the mission Ghosts you can see the remains of the first two people whose ghosts we see first. A woman (a unique mummified white corpse on the left of the tunnel which is found only 1 time) and a man (whose corpse has a standard appearance and is constantly repeated), and there is also a child’s skull. He lies on the right under the chairs.
The anomaly occurs three times in the game. The first in the service tunnel from VDNH to Rizhskaya. Second Anomaly in the mission. The third in the tunnel to D-6.
If you break a gas mask, you will definitely find a new one soon.
The railings of the staircase fence in the Library location are destructible to the ground. If you hit them with a knife or shoot, they gradually collapse completely, you can “clear” all the stairs from the railings, just like destroying icicles and pieces of furniture and many other things.
Artyom can fall into Kikimor’s hole because he is the right size.
Judging by the real map of the Moscow Metro, the Black Station does not exist. Although, maybe this is Polyanka station.
At the end of the game you can find weapons that you previously had to buy.
There are many characters with repeating appearances in the locations, and some living characters have exactly the same appearance as severely wounded and half-decomposed corpses.
At the end of the Book Depository mission, falling on the elevator, the Librarian dies, but Artyom does not. Although the Librarian is several times stronger than a human. From the book it follows that he can turn a person’s knee in the opposite direction.
In the book, the Librarian could be killed with one short burst to the head from an AK-74.
On Rizhskaya there is a box hanging near the armory, and in it there are two magazines with cartridges 5.45 and five rounds of 12.80.
Miller uses an Electro-gun.
In the book, Artyom climbs the stairs inside the Ostankino TV tower to the middle, and in the game he climbs from the outside to the top.
Paveletskaya is attacked from the surface in the book, and from tunnels in the game.
For Metro 2033 achievement Scrooge. To get it you need to collect 500 ammo-money (at a time). To do this, try to accumulate about 200 rounds of ammunition before the Tower mission; in front of the Ostankino TV tower there is a box with the remaining three hundred rounds of money. Alternative option: sell everything to the maximum in Polis and finish off the missing items with cartridges scattered around the station.
In the Hope chapter in the Alley episode, if Artyom lingers a little before jumping into a sewer hatch to get to his friends at the entrance to the library, a scripted scene starts: The Demon grabs Artyom with its hind legs, lifts him high above the location and throws him down. Artyom hits the corner of a building and dies. You can watch the scene as many times as you like by replaying the episode and lingering at the entrance to the hatch for a couple of seconds.
The number of cartridges you can collect is unlimited.
Kikimoras – mutated rats.
In the Outpost chapter, there are 2 demons sitting on the roof of the house, and there is also a transmitter there. With its help you can launch a message from the commander of the Children of the Dungeon squad.
In underground locations you can often stumble upon large “cakes” of monster feces.
Throughout the entire game, the protagonist speaks only one word, and in English (except for the text between loading levels). The word is "f"..ck". He pronounces it after falling from the trolley at the level Depot and Pursuit. Perhaps in the Russian version it was intended that he would say the Russian word.
At the Sukharevskaya metro station, in the maze of boxes, there is a bandit who smokes a hookah; after killing the bandit, the main character can also “pull” and the corresponding effects appear (slight blur, light flashes, camera swaying), but the effect of the hookah is very short-lived (about 25-30 seconds.)
If in the Dead City chapter you do not remove the gas mask on the playground, then Black will appear on the roof of the garage on the right and then leave (after the end of the hallucination)
If you give a cartridge to a poor person, he will respond by saying, “May the force be with you.”. This is a reference to Star Wars.
Hunter, when leaving VDNKh, gives Artyom a token, although according to the book he gives a cartridge case with a message to Melnik.
At the end of the game or in chapter "D6", the Miller uses the Electro-gun. But if you look closely, you will notice that it does not have a muzzle.
If you buy “Bastard with a Silencer” at the very beginning of the game, then throughout the game you will not be able to change machines from your inventory.
cool, but I didn’t stagnate, https://prizelandbingocasino.co.uk/games/ so I didn’t notice 🙁
(here’s the one where he throws him in the air – crazy XD)
I didn’t know. But most of all I like the same joke, only in Earthworm Jim. It’s even funny there 😀
Ha, looks funny.
I found this action especially funny with recharging the flashlight, as well as at 1:15 minutes with the submachine gun :3
In the mission I don’t remember the name (there is also a room where there are screens and the grandfather begins to list which ones work and which ones don’t and the rockets are launched), you can find a reference to the cartoon Wall-e, when you enter the room, go straight to the end and to the left there will be a plant in a shoe and next to it there will be some kind of box from which screws and other metal crap have fallen out (perhaps this is Walli himself).