So, the final word in the confrontation between the “10/10” and “Commendable” ratings given to the latest part of the Metal Gear series goes to its video review, which you can find on this page.
Metal Gear Solid V: The Phantom Pain
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The game is undoubtedly very interesting as a sandbox, but the plot there is complete darkness. The game was mercilessly damaged and I’m not just talking about the piece that Vanya slandered. The game is missing many moments from the trailers, many storylines are cut off. There is no hero in this part, he is constantly silent, does not make a single decision throughout the entire storyline, which is why there is not a trace left of what was stated in the “Men become demons” trailers. The main villain is completely useless, with absolutely stupid motives that are explained in 2 minutes and are a reworking of the plans of the villain from MGS2. The second chapter of the game is not connected at all, these are really sets of cutscenes, the ending appears suddenly and does not really explain anything. And so on. The game is simply unfinished and cut short. The last time I experienced this kind of lunch was while playing Mafia 2. Feels very similar. Maybe the reason the game has such a name is because I really experience PHANTOM PAIN from the cut content?
But, I repeat, the game is VERY interesting if you have imagination. I didn’t regret my 70 hours of playthrough one bit, but damn. Sadness.
Well, for example, so that peaceful villages, shepherds walk their cattle, and warriors run into them and something else.
I thought the whole game would be like a prologue… yeah, I thought.I played 69 hours, now I’m on the second chapter and I have a feeling that there is no plot at all in the game, there is very little of it.I only played the first and second parts and to be honest I liked them better.In the previous parts, it was as if you were watching a movie, the plot was constantly moving forward and it was very interesting.And here there is such despondency.At first it was very cool to complete all the missions, but then… then I wanted a story, not just a story, but long cutscenes, interesting missions.When the game came out I decided that this was the game of the year for me, but now I don’t think so.
Multiplayer is very stupid and unbalanced.So I entered the enemy base, took a sniper rifle, put on a mask.suit, everything for stealth.I pass, everything is fine and then the owner came.And here is the stupidest part of multiplayer.
1.How did he know that his base was attacked if there was no alarm?? You’re such a fool that if there’s no alarm, the owner won’t know.You take everything for stealth.
2.He goes into defense.suit with a rocket launcher (Everyone loves a rocket launcher, two shots and you’re dead.With the first one you fall, and the second one finishes you off) he has 12 soldiers, and you have everything for stealth.There is very little chance of winning.And if you haven’t managed to eliminate everyone on deck yet… oh well, you’re definitely screwed here.My advice to you is to always carry a flare gun and wear protective gear.costume.If your arms are straight, then you can pass through stealth (that’s how I pass)
3.There is no point in attacking upgraded bases at all, it’s a waste of time, and if the owner also comes by..
4.The only plus is when you are attacked, because there are a lot of fighters with defense for you.suits, rocket launchers and if you are killed, you can appear in 12 seconds.They also give a lot of money for winning.It’s very funny to watch how newcomers who took everything for stealth run from 12 evil Russians all over the deck.Usually they immediately run to the spawn and here you can easily finish them off with two shots from an RPG.
AI really is stupid sometimes.I remember on deck I eliminated six people in a row.I put one to sleep, the second one came up and said, “What’s wrong with you?”?"put him to sleep, the third one came up" What’s wrong with you?"and so on three more times.
Good game, but I expected prologue level from the story missions.At the end of the first chapter the fun begins, and at the beginning of the second chapter… what’s the point of going through the missions from the first chapter a second time?? Yes, they are not difficult, I turned on invisibility and stupidly ran through everyone.Easy.I thought there were 5 chapters in the game, when I found out that there were only 50 main missions, I started swearing because I had completed more than half of the plot, but it felt like no.
There are a lot of weapons and it’s immediately clear that they were made for MGO, which will not be released soon, and by then everyone will have upgraded everything.
In short, it’s all Konami’s fault.Another one or two years of development would have been great, but they didn’t like that Kojima was only spending money.
Oh yes, the game again contains https://twofatladiescasino.co.uk/bonus/ its “magic nanomachines”, with which Kojima is trying to plug any plot hole.
I noticed that MGS5 is very similar to Arkham Knight in its disadvantages: to open the endings you need to uncontrollably farm the entire map, there are no normal boss fights (when, like previous parts, there were no competitors in this regard), the main plot twist can be read in the trailers, there is no WOW ending, there are few villains and they are very boring. MGS is famous for the fact that every 5-10 minutes they show excellent videos, each of which draws you into what is happening, and at the end a mini-film awaits you for several tens of intense minutes. Here you run around with Snake like a dummy, without the feeling of being involved in something global, and you have to wait for hours for a small scene, and then Snake utters a couple of interjections in it, and the final mission (if “the man who sold the world” is it) is just a copy-paste of the very first one + a couple of minutes at the end. And in the end, instead of a beautiful final movie, you sit in a helicopter and listen to tapes for 40 minutes to find out what really happened. Wow. I’m having a lot of fun playing the game, but it’s not the ending that a 28-year-old series of games like this deserves. Well, no miracle happened with the sudden appearance of Solid, speaking in the voice of Hater =( And also these upgrades for 2.5 hours of real game time. For what? D:
And when you find out that your hero is really just a shadow of BB, he exists to distract attention and no one needs your base, because BB is building a real outer haven, then you generally feel sad.
The end result was a good game as a game, but not as MGS.
P.S. Is it possible to find Quiet after her final mission?? Otherwise, it turns out somehow strange – to be left without a partner.
What about Eli?? What about Sahelanthropus?? What about Paz?? What about Quiet (okay, you can think about it)? Big Boss is not Big Boss. Seriously? Why was this poor Skull needed?? Etc.d. And this ending is a dog’s dream. I had a clear association that this ending told me: “dude, this was not a real MGS with a fake Big Boss. They didn’t let us do the real thing. You understand everything, we understand everything, sorry dude. Let’s go our separate ways".
MGR had a stupid plot, but at least it was solid, but here is ubermegasupernextgen-The_Hideo_Kojima_Game_ЪЪ-Metal Gear Solid 5 is the crown of the master’s creations, which will reveal, untie and bind… and that’s it. And all these massive involuntary ejaculations in reviews and testimonials. These people actually played previous games?
In short, there is a lot that can be said here in detail, I just can’t get out of a state of bewilderment. It’s like in fiction – you start reading: a cool plot, a dashing plot at the beginning, even suspense, things are coming to a climax, and that’s it… and it was just a dream. Well, or a similar twist from the category of the stupidest and cheapest. Here and here.
So yes, I enjoyed the gameplay (not a challenge because of the stupidity of the AI, but an opportunity to play around with this AI, make me mad), then the gameplay began to tire me, I wanted a plot that was revealed with meager cutscenes and tapes (PLOT FROM CASSETTES, KARL, A NEW WORD IN THE ART OF CREATING VIDEO GAMES), another mission, a new one should open fact in history… nuts to you, dear MGS-fan, salmon tuna and re-pass the sea from the grief of side-ops.
By my standards this is a passerby, sorry. Not like a game, but like MGS.
Where are the facts that Konami is to blame for everything?? Maybe Kojima spent 5 years making only the engine, and a year before release it turned out that they forgot about the game itself. Few publishers will like such a turn. How else to explain the same type of missions and plot in audio format? And to make a good MGS from PP, one year is not enough.
This is not at all what you expect from MGS, and not what MGS needed. Knowing the fate of Big Boss and his future deeds, it would be much more pleasant to see in the game an analogue of Spec Ops: The Line, with frequent hallucinations, PTSD and changes in the hero for the worse.
I played nine hours, now I read your spoiler and realized that the game not only has no plot, but also a normal sane ending. This is just a gag – a finale on the level of “I have an evil twin brother” and “a killer butler”. What the fuck. Well what the fuck. This is not MGS, but VR missions. There was an episode in The Twilight Zone where they ended up in a computer simulation and fought the Nazis on a bridge. And they couldn’t get out of this bridge. You start again and again. I have the same feeling from the game. No, the game is good, interesting, etc.d. but it’s not what you expected. Not once. She looks like a useless appendage.
If the 5th part bores you with the abundance of gameplay, then the 4th part tires you with constant cutscenes. After the perfect 3rd part, Kojima for some reason began to be thrown from one extreme to another, in terms of the balance of the game and the movie.
In The Phantom Pain we are led to a very strange ending. The plot developed interestingly, but so many missions with difficulty modifiers simply overshadow the development of the story… but that’s not the point. We follow one plot thread, and then, out of the blue, they just throw in the ending for us. And okay, if it logically fit into the events of the game, but no. She just is. That doesn’t make it bad, but it’s sudden. Even the deleted episode No. 51 doesn’t fit with it at all. The developers obviously did not have time to finish the second chapter of the game, but I have an assumption that there should have been a third, which would have brought us to what is shown in episode No. 46.