Do not judge strictly – https://bingoloftcasino.co.uk/withdrawal/ everything written below is nothing more than “thoughts out loud” and a personal assessment of what is happening.
I’m sure many will recognize and agree that the gaming industry is reaching a turning point. We are not talking about a photorealistic picture, which both gaming industry giants and leading specialized media are talking about, and certainly not about a technological breakthrough, although this is what awaits us in the foreseeable future..
About the lyrics.
Any story described in a book, film or… in a computer game carries the main thing: plot. In the plot there is an idea. In an idea there is a thought. But the way the story is presented is also important. It is important to understand how to convey “raisin and drama” so that they are hooked, so that they see and understand the idea, and, possibly, the problem that you raise in your work.
A bestseller is always relevant, and it doesn’t matter in what form it is purchased by the target audience. A great work of literature takes many forms in its distribution: paper, a stream of digital audio data, or pixelated letters on a tablet. We call these things classics. Classics are valued, respected, preserved for years and even centuries. Classic works of this or that art excite the minds of contemporaries, and all because there is a thought, a core, a problem of a contemporary.
About the essence.
Speaking about the gaming industry as an Art (yes, yes, with a capital A), it is important to understand or at least take into account what exactly is put into the game program code: the plot and idea or multi-million-dollar fees in the form of a scripted delicious “bun”, which is also beautifully replete with all modern visualization technologies. Everything together would be ideal, but it is important to present it correctly. And not PR promotion, but high-quality presentation. Everything is so mixed up that it’s not always clear: it’s PR again or they’re really doing the job? We’ll see something cinematically “Hollywood” with all the bells and whistles, or something real (a tautology is appropriate here). As a result, we have neither alpha nor beta tests, but torrent tests at home in slippers and a mug of tea. Or something stronger – as you like to calm your nerves. That is, first they download, then they buy, rewarding the creator with a fee for receiving a licensed product. Ideally this is not correct. I repeat – ideally. But there’s nowhere to go. Either there is no money – they download it, or there is money – they download it, and only then buy it. At best. Or maybe we’ll spend money on something and calmly continue to drink tea/coffee/stronger drinks, consoling ourselves with the money we’ve saved.
Over the past five years, conceptual approaches to creating computer games have changed greatly. Some better, some worse. This is not surprising, because technology moves quickly, and sometimes even oversteps itself. It is no longer entirely clear what the developer is chasing: royalties or quality? Or maybe both, but it just doesn’t work out well, but it turns out beautiful and expensive? Probably everything has a place to be..
Sometimes it’s upsetting. Behind a computer image approaching the ideal, the idea is lost, the ideology is blurred. And where is the really catchy plot, the problem of the main character?? I don’t argue that everyone sees the idea and plot in their own way, everyone has their own gaming receptors. At the same time, it is necessary to respect the interests and wishes of everyone. But I’m sure many will agree that they still regularly reach out to the shelf for the “Max Payne” disc. Nowadays, quite often at the exit, watching the final estimate showing the multimillion-dollar income of the developers of the next colorful and spectacular gaming product, you involuntarily wonder why you still get wild pleasure from seeing for the hundredth time the ending of your favorite computer game, the disc of which you placed on that very shelf in your room about seven years ago. Yes, and maybe even two years ago, it doesn’t matter. Because this is a classic, this is a classic product of the gaming industry with not only the program code worked out to the smallest detail, but also the plot, with the idea embedded in it. Gamers of the 90s and early 2000s will definitely understand me.
It is clear that every action has its own criticism. Nothing is perfect. But the consumer will always have the last word. If “people are hot”, then the product is relevant. If it “has it” and in a year, two, and several years later, the product will be in demand and will be remembered as “Do you remember. “, which means it’s most likely already a classic. And perhaps a banal skimming if “people are enough”. Everything is appropriate today. But…
What about the quality?? Not only the quality and complexity of the program code, but also the quality of the idea… and what about the quality of the plot and idea? Alas, today dirty paper often rules the roost. Not always, but most often. Many people have changed their approach to presenting their brand. The developers put, one might say, their souls during development, but before, it seems, they did it a little differently than now. I don’t want to say or even mention that today was bad, yesterday was good. Definitely not. But one cannot close one’s eyes and fail to note that many brands, now promoted, have lost their former charm, for which they are so often loved and appreciated.
I remember the 98th year of the last century with the “killed” hours for completing Need for Speed High Stakes. I even get the flu, I’m sick, and then I try to get to the system unit with AMD K6-2 on board and once again take a ride along Dolphin Bay. Today they will say: “There was a wave that was picked up by enterprising programmers, and on this wave they created beautiful, at that time unique game code.”. Yes, it still cannot be denied – there was a wave, there was a breakthrough. Then the power race. Iron productivity grew and is still growing by leaps and bounds. The market is constantly developing both extensively and intensively. Capitalization has already skyrocketed. The IT sector in general is “burning” to the fullest, giving birth to technologies that we never dreamed of in the 90s, and income from game sales often exceeds the box office receipts of Hollywood films. And in the turmoil of days, in the race for the next million conventional units, we see a fact – progress is obvious, a lot has been achieved and done, but, unfortunately, quality most often began to turn into quantity. How amazing and beautiful the original Assassin’s Creed is and how harmonious the sequel Assaissin’s Creed 2 is. The threequel to the history of the order was also good, but there was already a creeping feeling that something had gone wrong, but you clearly hadn’t noticed it yet. Those who, reading these lines, will loudly declare that all parts of the series are good in their own way and definitely leave their own individual mark, a certain imprint, will be absolutely right. But they will also agree, I’m sure that the charm and atmosphere of that same gameplay somewhere in the areas of Damascus and the exciting innovations of gameplay somewhere in the vastness of sunny Florence and the “city on the water” – Venice have been lost. Wild joyful hysteria from the types of combat in Call Of Duty about 6-8 years ago, and the “self-forced” search for something new in the last parts of the series (or already the Santa Barbara series?). Beautiful? Yes! Effective? Well, yes! Dynamic and cinematic? Well, of course yes! Is this all that is needed?? Should this really catch on and be etched into the memory for many years like a hammered nail into a solid oak tree?? The question is relevant and the answer is obvious. The dilemma is not a face: they want a million for a “masterpiece” or they still create a Masterpiece worth a million? Here the question is also relevant, but the answer is far from obvious. Many switched to rails and rods like trains, churning out the same thing with regularity from year to year (and again the tautology is appropriate). The enormous potential of modern technologies and capacities is lost in a stream of green pieces of paper, and this stream of these same pieces of paper rules the roost.
What makes a masterpiece is not bright colors that are erased very quickly, but attention to everything and everyone, from small to large. And lately you can’t help but wonder: “Everything is great, I like it, but I’ve already seen this somewhere”. And so very often. Not always. But often. So, after all, they simply don’t want to make game code not with gouache strokes, but painstakingly scribble with a thin pencil, paying attention to the smallest details? Or they want to, but they can’t? Or they still can, but don’t want to? Time will tell… fortunately, progress never stands still.